Face Rig HD Overview

Face Rig HD Overview

Structure

Once the CC4D Face Rig HD has been attached to character successfully the face control objects will be located inside the faceHD_GRP null object.

Face Rig HD control hierarchy and Visual Selector tag
Visual Selector tag of the CC4D Face Rig HD
  • There is also a Visual Selector tag for the CC4D Face Rig HD as for the CC4D Face Rig and Control Rig, wich can be accessed through the 🧑‍🦲 face_CTRL_GRP or through the viewport HUD when any of the characters controls is selected

  • With the VS tag all of the Face Rig HD control objects can be selected as well as some predefined selection 'sets' with multiple controls for different parts of the face

  • You can also drive the 🟡 LipSync_CTRL+ and 🟡 TongueSync_CTRL+ presets through the VS tag

faceHD_GRP

Type: Component root

This is the root group of the CC4D Face Rig HD with the type cc_faceHD. It holds the Setup and Retargeting parameters for the Face Rig HD

SETUP (additional Parameters):

  • Correction Morphs: when checked the correctional Pose Morphs of the CC5 HD profile will be used

SETUP -> HEAD (additional Parameters):

  • Head Turn Up Rotation, Head Turn Down Rotation, Head Turn L/R Rotation: the rotation values for the Head Offset Object when the 🟡 Head_Turn_CTRL+ is used

  • Head Turn L/R Offset: the translation values (X,Y,Z) for the Head Offset Object when the 🟡 Head_Turn_CTRL+ is used to turn the head left or right

  • Head Tilt Rotation: the rotation values for the Head Offset Object when the 🟡 Head_Tilt_CTRL+ is used

  • Head Tilt Offset: the translation values (X,Y,Z) for the Head Offset Object when the 🟡 Head_Tilt_CTRL+ is used

  • Head Shift L/R Offset: the translation values (X,Y,Z) for the Head Offset Object when the 🟡 Head_ShiftLR_CTRL+ is used

  • Head Shift Foward Offset: the translation values (X,Y,Z) for the Head Offset Object when the 🟡 Head_ShiftFB_CTRL+ is used to shift the head forward

  • Head Shift Back Offset: the translation values (X,Y,Z) for the Head Offset Object when the 🟡 Head_ShiftFB_CTRL+ is used to shift the head backward

  • Head Offset Object: this will be set automatically during the Face Rig Setup and should be the head_CTRL_offset null object of the CC4D Control Rig

SETUP -> EYES (additional Parameters):

  • Look Up Rotation, Look Down Rotation, Look Out Rotation, Look In Rotation: the rotation values for the eye joints when the 🟡 eye_CTRL+, 🟠 eye_L_CTRL+ or 🔵 eye_R_CTRL+ are used

  • Look Up Offset, Look Down Offset, Look Out Offset, Look In Offset: the translation values (X,Y,Z) for the eye joints when the 🟡 eye_CTRL+, 🟠 eye_L_CTRL+ or 🔵 eye_R_CTRL+ are used

  • Look Parallel Rotation: the rotation values for the eye joints when the 🟡 eye_parallel_CTRL+ is used

SETUP -> JAW (additional Parameters):

  • Jaw Open Rotation: the rotation values for the lower_jaw joint when the 🟡 Jaw_CTRL+ is translated on the Y axis

  • Jaw Open Offset: the translation values (X,Y,Z) for the lower_jaw joint when the 🟡 Jaw_CTRL+ is translated on the Y axis

  • Jaw Open Extreme Rotation: the rotation values for the lower_jaw joint when the 🟡 Jaw_OpenExtreme_CTRL+ is used

  • Jaw Open Offset: the translation values (X,Y,Z) for the lower_jaw joint when the 🟡Jaw_OpenExtreme_CTRL+ is used

  • Jaw Left/Right Offset: the translation value (X) for the lower_jaw joint when the 🟡 Jaw_CTRL+ is translated on the X axis

  • Jaw Back Offset: the translation value (-Z) for the lower_jaw joint when the 🟡 Jaw_FwdBack_CTRL+ is translated on the X axis

  • Jaw Forward Offset: the translation value (+Z) for the lower_jaw joint when the 🟡 Jaw_FwdBack_CTRL+ is translated on the X axis

SETUP -> TEETH (additional Parameters):

  • Upper Teeth Offset: the translation values (X,Y,Z) for the upper_teeth joint when the 🟡 UpperTeeth_CTRL+ / 🟡 UpperTeeth_FwdBack_CTRL+ is used

  • Lower Teeth Offset: the translation values (X,Y,Z) for the lower_teeth joint when the 🟡 LowerTeeth_CTRL+ / 🟡 LowerTeeth_FwdBack_CTRL+ is used

POSE MORPHS (additional Parameters):

  • Here you can find multipliers for all the pose morphs the CC4D Face Rig HD can be connected to

RETARGETING (additional Parameters):

Active: when checked the XP_faceRetarget xpresso setup will be enabled

Multipliers: Here you can find multipliers for all the pose morphs the XP_faceRetarget xpresso setup can be connected to

INFO (additional Parameters):

  • Version: The CC4D component version

  • Type: The CC4D component type 'cc_faceHD'

🧑‍🦲 face_CTRL_GRP

Type: face control root

holds the viewport UI controls of the Face Rig HD, the Visual Selector Tag and additional parameters

Face CTRL:

  • Show Face CTRL: when checked the UI controls of the face will be visible in the viewport

  • Follow Head: when checked the viewport UI control panel will follow the position of the 🟡 HEAD_CTRL+, when unchecked the viewport UI control panel will be stationary and follow the CC_Character null object

Lip Sync Controls

🟡 LipSync_CTRL+

can be controlled in its local position (-X) to drive the V_Affricate morph, local position (Y) to drive the jaw_target null object and V_Explosive morph, local rotation(B) to drive the V_Tight and V_Wide morphs, scale(X)(Object Mode) to drive the V_Dental_Lip and V_Tight_O morphs and scale (Y)(Object Mode) to drive the V_LipOpen morph

🟡 TongueSync_CTRL+

can be controlled in its local position (X) to drive the V_Tongue_Narrow and V_Tongue_Out morphs, local position (Y) to drive the V_Tongue_up and V_Tongue_Lower morphs, local rotation(B) to drive the V_Tongue_Curl_D and V_Tongue_Curl_U morphs and scale (Y)(Object Mode) to drive the V_Tongue_Raise morph

the 🟡 LipSync_CTRL+ and the 🟡 TongueSync_CTRL+ will be set to the respective mouth shape preset by selecting the Text Spline Objects in the Viseme_CTRL_GRP

Head Controls

🟡 Head_Turn_CTRL+

can be controlled in its local X and Y position and gets connected to the Head_offset null object of the CC4D Control Rig and the Head_Turn morphs of the character

🟡 Head_ShiftFB_CTRL+

can be controlled in its local Y position and gets connected to the Head_offset null object of the CC4D Control Rig and the Head_Backward and Head_Forward morphs of the character

🟡 Head_ShiftLR_CTRL+

can be controlled in its local Y position and gets connected to the Head_offset null object of the CC4D Control Rig and the Head_L and Head_R morphs of the character

🟡 Head_Tilt_CTRL+

can be controlled in its local Y position and gets connected the Head_offset null object of the CC4D Control Rig and to the Head_Tilt and Head_Tilt morphs of the character

Lip Sync Controls
Head Controls

Jaw Controls

🟡 Jaw_CTRL+

can be controlled in its local X and Y position, drives the transformation of the jaw_target null object and gets connected to the Jaw_Open, Jaw_Left and Jaw_Right morphs of the character

🟡 Jaw_OpenExtreme_CTRL+

can be controlled in its local Y position, drives the transformation of the jaw_target null object and gets connected to the Jaw_OpenExtreme morph of the character. The output value gets multiplied with the Jaw_Open strength

🟡 Jaw_FwdBack_CTRL+

can be controlled in its local Y position, drives the transformation of the jaw_target null object and gets connected to the Jaw_Fwd and Jaw_Back morphs of the character

🟠 Jaw_Clench_L_CTRL+ / 🔵 Jaw_Clench_R_CTRL+

can be controlled in its local Y position and gets connected to the Jaw_Clench morphs of the character


🟠 Jaw_ChinCompress_L_CTRL+ / 🔵 Jaw_ChinCompress_R_CTRL+

can be controlled in its local Y position and gets connected to the Jaw_Chin_Compress morphs of the character

🟠 Jaw_ChinRaise_U_L_CTRL+ / 🔵 Jaw_ChinRaise_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Jaw_Chin_Raise_U morphs of the character

🟠 Jaw_ChinRaise_D_L_CTRL+ / 🔵 Jaw_ChinRaise_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Jaw_Chin_Raise_D morphs of the character

Neck Controls

🟠 Neck_Mastoid_L_CTRL+ / 🔵 Neck_Mastoid_R_CTRL+

can be controlled in its local Y position and gets connected to the Neck_Mastoid_Contract morphs of the character

🟠 Neck_Stretch_L_CTRL+ / 🔵 Neck_Stretch_R_CTRL+

can be controlled in its local Y position and gets connected to the Neck_Stretch morphs of the character

🟡 Neck_Throat_ExInhale_CTRL+

can be controlled in its local Y position and gets connected to the Neck_Throat_Inhale and Neck_Throat_Exhale morphs of the character

🟡 Neck_Digastric_UpDown_CTRL+

can be controlled in its local Y position and gets connected to the Neck_Digastric_Up and Neck_Digastric_Down morphs of the character

🟡 Neck_Throat_UpDown_CTRL+

can be controlled in its local Y position and gets connected to the Neck_Throat_Up and Neck_Throat_Down morphs of the character

🟡 Neck_Swallow_CTRL+

can be controlled in its local Y position and gets connected to the Neck_Swallow_Ph1 - Neck_Swallow_Ph5 morphs of the character

Jaw Controls
Neck Controls

Brow Controls

🟠 Brow_RaiseIn_L_CTRL+ / 🔵 Brow_RaiseIn_R_CTRL+

can be controlled in its local Y position and gets connected to the Brow_Raise_Inner morphs of the character

🟠 Brow_RaiseOut_L_CTRL+ / 🔵 Brow_RaiseOut_R_CTRL+

can be controlled in its local Y position and gets connected to the Brow_Raise_Outer morphs of the character

🟠 Brow_Down_L_CTRL+ / 🔵 Brow_Down_R_CTRL+

can be controlled in its local Y position and gets connected to the Brow_Down morphs of the character

🟠 Brow_Lateral_L_CTRL+ / 🔵 Brow_Lateral_R_CTRL+

can be controlled in its local Y position and gets connected to the Brow_Lateral morphs of the character

Eye Controls

🟡 Eye_CTRL+, 🟠 Eye_L_CTRL+ / 🔵 Eye_R_CTRL+

can be controlled in its local X and Y position and gets connected to the Eye_Look morphs of the character

🟡 Eye_parallel_CTRL+

can be controlled in its local Y position and gets connected to the Eye_Parallel_Look morph of the character

🟠 Eye_Pupil_L_CTRL+ / 🔵 Eye_Pupil_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_Pupil morphs of the character

🟠 Eye_LidPress_L_CTRL+ / 🔵 Eye_LidPress_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_LidPress morphs of the character. The output value gets multiplied with the Eye_Blink strength

🟠 Eye_Squint_L_CTRL+ / 🔵 Eye_Squint_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_Squint morphs of the character

🟠 Eye_CheekRaise_L_CTRL+ / 🔵 Eye_CheekRaise_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_Cheek_Raise morphs of the character

Brow Controls
Eye Controls

Eye Lid Controls

🟠 EyeLid_Upper_L_CTRL+ / 🔵 EyeLid_Upper_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_UpperLid morphs of the character

🟠 EyeLid_Lower_L_CTRL+ / 🔵 EyeLid_Lower_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_LowerLid morphs of the character

🟠 FaceScrunch_L_CTRL+ / 🔵 FaceScrunch_R_CTRL+

can be controlled in its local Y position and gets connected to the Eye_Face_Scrunch morphs of the character

Eye Lash Controls

🟠 EyeLash_Outer_L_CTRL+ / 🔵 EyeLash_Outer_R_CTRL+

can be controlled in its local Y position and gets connected to the Eyelashes_Outer morphs of the character

🟠 EyeLash_Inner_L_CTRL+ / 🔵 EyeLash_Inner_R_CTRL+

can be controlled in its local Y position and gets connected to the Eyelashes_Inner morphs of the character

Eye Lid Controls
Eye Lash Controls

Nose Controls

🟠 Nose_L_CTRL+ / 🔵 Nose_R_CTRL+

can be controlled in its local X and Y position and gets connected to the Nose_Wrinkle and Nose_Nostril morphs of the character

🟠 Nose_WrinkleUpper_L_CTRL+ / 🔵 Nose_WrinkleUpper_R_CTRL+

can be controlled in its local Y position and gets connected to the Nose_Wrinkle_Upper morphs of the character. The output value gets multiplied with the Nose_Wrinkle strength

🟠 Nasolabial_L_CTRL+ / 🔵 Nasolabial_R_CTRL+

can be controlled in its local Y position and gets connected to the Nose_Nasolabial_Deepen morphs of the character

Mouth Controls

🟡 Mouth_CTRL+

can be controlled in its local X and Y position and gets connected to the Mouth_Up, Mouth_Down, Mouth_Left and Mouth_Right morphs of the character

🟠 Mouth_UpperLipRaise_L_CTRL+ / 🔵 Mouth_UpperLipRaise_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_UpperLip_Raise morphs of the character

🟠 Mouth_SharpCornerPull_L_CTRL+ / 🔵 Mouth_SharpCornerPull_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_SharpCorner_Pull morphs of the character

🟠 Mouth_CornerPull_L_CTRL+ / 🔵 Mouth_CornerPull_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Corner_Pull morphs of the character

🟠 Mouth_Dimple_L_CTRL+ / 🔵 Mouth_Dimple_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Dimple morphs of the character

🟠 Mouth_CornerDepress_L_CTRL+ / 🔵 Mouth_CornerDepress_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Corner_Depress morphs of the character

🟠 Mouth_Stretch_L_CTRL+ / 🔵 Mouth_Stretch_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Stretch morphs of the character

🟠 Mouth_StretchClose_L_CTRL+ / 🔵 Mouth_StretchClose_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_StretchLips_Close morphs of the character. The output value gets multiplied with the Mouth_Stretch strength

🟠 Mouth_LowerLipDepress_L_CTRL+ / 🔵 Mouth_LowerLipDepress_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_LowerLip_Depress morphs of the character


🟠 Mouth_SuckBlow_L_CTRL+ / 🔵 Mouth_SuckBlow_R_CTRL+

can be controlled in its local Y position and gets connected to the Cheek_Suck and Cheek_Blow morphs of the character


🟠 Mouth_Press_U_L_CTRL+ / 🔵 Mouth_Press_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Press_U morphs of the character

🟠 Mouth_Press_D_L_CTRL+ / 🔵 Mouth_Press_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Press_D morphs of the character

🟠 Mouth_Towards_U_L_CTRL+ / 🔵 Mouth_Towards_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Towards_U morphs of the character

🟠 Mouth_Towards_D_L_CTRL+ / 🔵 Mouth_Towards_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Towards_D morphs of the character


🟠 Mouth_Purse_U_L_CTRL+ / 🔵 Mouth_Purse_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Purse_U morphs of the character

🟠 Mouth_Purse_D_L_CTRL+ / 🔵 Mouth_Purse_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Purse_D morphs of the character

🟠 Mouth_Funnel_U_L_CTRL+ / 🔵 Mouth_Funnel_U_L_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Funnel_U morphs of the character

🟠 Mouth_Funnel_D_L_CTRL+ / 🔵 Mouth_Funnel_D_L_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Funnel_D morphs of the character


🟠 Mouth_CornerSharpness_L_CTRL+ / 🔵 Mouth_CornerSharpness_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Corner_Sharpen and Mouth_Corner_Rounder morphs of the character

🟠 Mouth_PushPull_L_CTRL+ / 🔵 Mouth_PushPull_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Push and Mouth_Lips_Pull morphs of the character

Nose Controls
Mouth Controls

Lip Controls

🟠 Lips_Blow_L_CTRL+ / 🔵 Lips_Blow_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Blow morphs of the character

🟠 Lips_Press_L_CTRL+ / 🔵 Lips_Press_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Press morphs of the character


🟠 Lips_Bite_U_L_CTRL+ / 🔵 Lips_Bite_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_UpperLip_Bite morphs of the character

🟠 Lips_Bite_D_L_CTRL+ / 🔵 Lips_Bite_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_LowerLip_Bite morphs of the character

🟠 Lips_Tighten_U_L_CTRL+ / 🔵 Lips_Tighten_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Tighten_U morphs of the character

🟠 Lips_Tighten_D_L_CTRL+ / 🔵 Lips_Tighten_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Tighten_D morphs of the character

🟠 Lips_ToTeeth_U_L_CTRL+ / 🔵 Lips_ToTeeth_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_UpperLip_Towards_Teeth_U morphs of the character

🟠 Lips_ToTeeth_D_L_CTRL+ / 🔵 Lips_ToTeeth_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_LowerLip_Towards_Teeth_D morphs of the character


🟠 Lips_ShiftCorner_L_CTRL+ / 🔵 Lips_ShiftCorner_R_CTRL+

can be controlled in its local X and Y position and gets connected to the Mouth_Corner morphs of the character

🟡 Lips_ShiftUpper_CTRL+ / 🟡 Lips_ShiftLower_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_UpperLip_Shift and Mouth_LowerLip_Shift morphs of the character


🟠 Lips_Together_U_L_CTRL+ / 🔵 Lips_Together_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Together_U morphs of the character. The output value gets multiplied with the Jaw_Open strength

🟠 Lips_Together_D_L_CTRL+ / 🔵 Lips_Together_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Together_D morphs of the character. The output value gets multiplied with the Jaw_Open strength


🟠 Lips_Sticky_L_CTRL+ / 🔵 Lips_Sticky_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Sticky_Ph1 - Mouth_Lips_Sticky_Ph3 morphs of the character

🟠 Lips_StickyOuter_U_L_CTRL+ / 🔵 Lips_StickyOuter_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Sticky_U_OUT morphs of the character

🟠 Lips_StickyOuter_D_L_CTRL+ / 🔵 Lips_StickyOuter_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Sticky_D_OUT morphs of the character

🟠 Lips_StickyInner_U_L_CTRL+ / 🔵 Lips_StickyInner_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Sticky_U_IN morphs of the character

🟠 Lips_StickyInner_D_L_CTRL+ / 🔵 Lips_StickyInner_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Sticky_D_IN morphs of the character

🟡 Lips_StickyCenter_U_CTRL++ / 🟡 Lips_StickyCenter_D_CTRL++

can be controlled in its local Y position and gets connected to the Mouth_Lips_Sticky_C morphs of the character


🟠 Lips_Thick_U_L_CTRL+ / 🔵 Lips_Thick_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Thick_U and Mouth_Lips_Thin_U morphs of the character

🟠 Lips_Thick_D_L_CTRL+ / 🔵 Lips_Thick_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Thick_D and Mouth_Lips_Thin_D morphs of the character

🟠 Lips_ThickIn_U_L_CTRL+ / 🔵 Lips_ThickIn_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Thick_Inward_U and Mouth_Lips_Thin_Inward_U morphs of the character

🟠 Lips_ThickIn_D_L_CTRL+ / 🔵 Lips_ThickIn_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_Lips_Thick_Inward_D and Mouth_Lips_Thin_Inward_D morphs of the character


🟠 Lips_Roll_U_L_CTRL+ / 🔵 Lips_Roll_U_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_UpperLip_RollIn and Mouth_UpperLip_Roll_Out morphs of the character

🟠 Lips_Roll_D_L_CTRL+ / 🔵 Lips_Roll_D_R_CTRL+

can be controlled in its local Y position and gets connected to the Mouth_LowerLip_RollIn and Mouth_LowerLip_Roll_Out morphs of the character

Teeth Controls

🟡 UpperTeeth_CTRL+ / 🟡 LowerTeeth_CTRL+

can be controlled in its local X and Y position and is connected to the upperTeeth_target / lowerTeeth_target null object

🟡 UpperTeeth_FwdBack_CTRL+ / 🟡 LowerTeeth_FwdBack_CTRL+

can be controlled in its local Y position and is connected to the upperTeeth_target / lowerTeeth_target null object

Lip Controls
Teeth Controls

Tongue Controls

🟡 Tongue_WideNarrow_CTRL+

can be controlled in its local Y position and gets connected to the Tongue_Wide and Tongue_Narrow morphs of the character

🟡 Tongue_InOut_CTRL+

can be controlled in its local Y position and gets connected to the Tongue_In and Tongue_Out morphs of the character

🟡 Tongue_Move_CTRL+

can be controlled in its local X and Y position and gets connected to the Tongue_Up, Tongue_Down, Tongue_Left and Tongue_Right morphs of the character

🟡 Tongue_Press_CTRL+

can be controlled in its local Y position and gets connectet to the Tongue_Press morph of the character

🟡 Tongue_BendTwist_CTRL+

can be controlled in its local X and Y position and gets connected to the Tongue_Bend and Tongue_Twist morphs of the character

🟡 Tongue_Roll_CTRL+

can be controlled in its local Y position and gets connectet to the Tongue_Roll morph of the character

🟡 Tongue_Tip_CTRL+

can be controlled in its local X and Y position and gets connected to the Tongue_Tip morphs of the character

🟡 Tongue_ThickThin_CTRL+

can be controlled in its local Y position and gets connectet to the Tongue_Thick and Tongue_Thin morph of the character

Ear Controls

🟠 Ear_L_CTRL+ / 🔵 Ear_R_CTRL+

can be controlled in its local Y position and gets connected to the Ear_Up morphs of the character

Tongue Controls
Ear Controls

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