Character Overview
Last updated
Last updated
If the character has been imported with the Tool the root level group of the character will be the 'CC_Character' Null object with the type 'cc_null'
This type is relevant for certain CC4D Tools to correctly identify certain components of the CC4D Character setup like 'cc_null', 'cc_ctrl' and 'cc_face'
The 'CC_Character' Null object is the main object of the imported character and holds additional informations and parameters:
Character Configuration (CONFIG)
FBX File: Path to the imported character FBX file
JSON File: Path to the JSON configuration file of the character ( if it was from CC4)
CC Type: The CC Character Type
CC Face: The Facial Profile of the character
Object & Material Setup (MATERIALS)
Update Links: This will update the link fields below from the characters Material Tags
Update Tags: This will update the characters Material Tags from the link fields below
A list of 'drop down' groups based on the characters geometry and 'shader' types holding link fields, with the characters materials linked, to be able to access or replace a certain material quickly by simply selection the characters 'CC_Character' Null Object
Especially useful when the CC4D Control Rig has been applied and the characters geometry is locked through the settings of the 'GEO' layer
the list of groups and link fields will be updated when the CC4D MaterialSetup Tool is used
INFO
Version: The CC4D component version
Type: The CC4D component type 'cc_null'
The characters joint hierarchy and geometry will be located inside the 'CC_Character' Null Object after the import
You can also change and insert the FBX and JSON filepaths manually but this will not change any of the 3D content of the character. It is simply a reference to the original FBX file and the material configuration for the
If the character was imported with the default the 'CC_Character' Null Object will not be created and config information like the FBX and JSON file paths will NOT be stored
The 'CC_Character' Null Object can also be created by the if the script can not find a null object with the CC4D component type 'cc_null' in the scene