📙
CC4D Tools Manual
  • Introduction
  • Installation
    • Asset Browser (R25+)
    • Content Browser
  • Quick Setup
    • CC4 Export Settings
    • AccuRig Export Settings
    • CC4D Import Character
    • Manual FBX Import Settings
    • CC4D Convert Null Objects
    • CC4D Optimize Joints
    • CC4D Remove Morph Targets
    • CC4D Control Rig Setup
    • CC4D Face Rig Setup
    • CC4D Material Setup
  • Character Overview
  • Control Rig Overview
    • Structure
    • Control Overview
    • Spine Controls
    • Arm Controls
    • Finger Controls
    • Leg Controls
    • Foot Controls
  • Face Rig Overview
  • Material Overview
  • WORKFLOWS
    • Animation Workflows
      • CC4D Import Body Motion
      • CC4D Import Joint Pose
      • CC4D Import Face Motion
      • CC4D Bake
      • Manual Retargeting
    • Character Size
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Character Overview

PreviousQuick SetupNextControl Rig Overview

Last updated 2 months ago

'CC_Character' Null Object

  • If the character has been imported with the Tool the root level group of the character will be the 'CC_Character' Null object with the type 'cc_null'

  • This type is relevant for certain CC4D Tools to correctly identify certain components of the CC4D Character setup like 'cc_null', 'cc_ctrl' and 'cc_face'

  • The 'CC_Character' Null object is the main object of the imported character and holds additional informations and parameters:

  • Character Configuration (CONFIG)

    • FBX File: Path to the imported character FBX file

    • JSON File: Path to the JSON configuration file of the character ( if it was from CC4)

    • CC Type: The CC Character Type

    • CC Face: The Facial Profile of the character

  • Object & Material Setup (MATERIALS)

    • Update Links: This will update the link fields below from the characters Material Tags

    • Update Tags: This will update the characters Material Tags from the link fields below

    • A list of 'drop down' groups based on the characters geometry and 'shader' types holding link fields, with the characters materials linked, to be able to access or replace a certain material quickly by simply selection the characters 'CC_Character' Null Object

    • Especially useful when the CC4D Control Rig has been applied and the characters geometry is locked through the settings of the 'GEO' layer

    • the list of groups and link fields will be updated when the CC4D MaterialSetup Tool is used

  • INFO

    • Version: The CC4D component version

    • Type: The CC4D component type 'cc_null'

  • The characters joint hierarchy and geometry will be located inside the 'CC_Character' Null Object after the import


You can also change and insert the FBX and JSON filepaths manually but this will not change any of the 3D content of the character. It is simply a reference to the original FBX file and the material configuration for the

If the character was imported with the default the 'CC_Character' Null Object will not be created and config information like the FBX and JSON file paths will NOT be stored

The 'CC_Character' Null Object can also be created by the if the script can not find a null object with the CC4D component type 'cc_null' in the scene

CC4D importCharacter
exported
CC4D Auto Material Setup
C4D FBX importer
CC4D Control Rig Setup
CC4D Character Hierarchy
'CC_Character' Null Object