Introduction
Last updated
Last updated
Version: 1.0.32
The CC4D Tools are collection of tools and scripts to simplify and enhance the process of working with Characters from Character Creator 4, AccuRig or the ActorCore library in Cinema 4D.
Import Character: This script simplifies the import of a character FBX file to Cinema 4D by automatically loading the correct import setting and also utilizing the Convert Nulls to Joints, Optimize Joints and optionally the Remove Morph Targets scripts directly on the import.
CC4D Control Rig: A set of predefined control objects, equipped with both Forward Kinematics (FK) and Inverse Kinematics (IK) systems, wich can be attached automatically to the bone hierarchy of characters exported from Character Creator 4 using the CC4D Control Rig Setup Script
CC4D Face Rig: A set of predefined control objects and Xpresso Setups wich can be attached automatically to facial posemorphs of characters exported from Character Creator 4 with the CC4D Face Rig Setup Script
CC4D Import Body Motion: A script to import a animated joint hierarchy from a FBX file and apply a character definition tag to it as well as to the CC4D Control Rig. It will also automatically prepare the Control Rig settings for the retargeting process. This script comes with some additional character definition presets located in the asset browser contents of the CC4D Tools for joint hierarchies coming from CC4/iClone, ActorCore, Mixamo and Rokoko Studio.
CC4D Import Face Motion: A script to import facial animation data exported from iClone, Character Creator 4, Rokoko Studio or the Maxon Moves app and automatically retarget the data to the control objects of the CC4D Face Rig.
CC4D Bake: This script will bake the postion, rotation, scale & parameters for the control objects of the CC4D Control Rig & Face Rig. Optionally it will also remove imported animation data that has been retargeted to the Rigs from the scene.
CC4D Import Joint Pose: To correctly retarget a animated joint hierarchy coming from iClone, Actor Core, Mixamo, Rokoko or other sources it will need a proper reference pose in the beginning of the sequence. This script will import a pose from a FBX file and add it at the beginning of a animated joint hierarchy with the only preference that the hierarchy structure has to be same for the animated hierarchy and the imported one.
CC4D Convert Nulls to Joints: When exporting a character from CC4 with the default âCinema 4Dâ export preset for some reason all of the tip bones or joints are exported as null objects. This script will convert all null objects back to joints.
CC4D Optimize Joints: To ensure that the CC4D Control Rig can be properly applied to the character, this script aligns the character's joints and checks that the joint chains of the arms, legs, and fingers have a slight bend to them. This ensures that the IK systems of the Control Rig will work correctly.
CC4D Remove Morph Targets: When importing a FBX from CC4 with Pose Morphs into Cinema 4D all morphs get imported as seperate meshes linked to the Pose Morph Tags of the characters geometry. Removing those morph targets while keeping the pose morphs itself intact can be a very tedious process when done manually inside C4D. This script will automate this process and removes all morph targets for the selected meshes or all meshes in the scene.
1.0.32
Face Rig & Import Face Motion Tool: Added the support of retargeting facial animation data from Rokoko Studio & the Maxon Moves App
1.0.31
Control Rig: Fixed some Issues in the Control Rig and its Setup
1.0.3
Control Rig: Added the 'Overwrite & Reset Rotation Order' feature to the Arm, Leg and Spine Controls
Added CC4D Bake Tool
Added CC4D Import Face Motion Tool
Added CC4D Import Joint Pose Tool
Added CC4D Import Body Motion Tool
Added CC4D Import Character Tool
1.0.2
Control Rig: Added the 'Auto Elbow Pole' feature
Control Rig & Face Rig: Added the 'Ctrl Distance Factor' setup parameter on the Master_CTRL+ to dial in the overall impact the Fingers_L/R_CTRL+, Ball_L/R_CTRL+ and the control objects of the Face Rig have on smaller or larger characters
Face Rig Setup: Complete overhaul of the way CC facial profiles are detected and get connected to the rig
Added a 'presets' category that holds character definition presets for the Control Rig as well as CC4, Mixamo and Rokoko joint hierarchies to the asset browser contents
Some Bug Fixes
Changed installation process: Scripts need to be copied to User Preferences Folder > library > scripts
Changed Control Rig Setup Process: Character geometry does not have to be manually grouped in a null object anymore
Added CC4D Remove Morph Targets Tool
First Release