Face Rig Overview
Last updated
Last updated
Once the CC4D Face Rig has been attached to character successfully the face control objects will be located inside the face_CTRL_[CC4 profile name] null object.
With the VS tag all of the Face Rigs control objects can be selected as well as some predefined selection 'sets' with multiple controls for different parts of the face
There is also a Visual Selector tag for the CC4D face Rig as for the Ctrl Rig, wich can be accessed through the faceUI_GRP or through the viewport HUB when any of the characters controls is selected
You can also drive the Sync_CTRL+ presets through the VS tag
can be controlled in its position (Y) to control the strength of the Mouth_Close morph, wich is driven by the Jaw_CTRL+
can be controlled in its position (X) to drive the V_Lip_open and V_Affricate morphs, its position (Y) to drive the Jaw_CTRL+ and V_Explosive morph, its rotation(B) to drive the V_Tight and V_Wide morphs and its scale(X)(Object Mode) to drive the V_Dental_Lip and V_Tight_O morphs. When the sync_CTRL+ is selected you can find some quick mouth shape preset buttons under the SYNC presets tab in the Attributes Manager